Beyond 3.0 Beta 3 Patch Notes

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Beyond 3.0 Beta 3 Patch Notes

Beitragvon Grex Rildo » Di 6. Feb 2018, 15:27

Hi zusammen,

so jetzt geht es in die Runde 3 der Beta!

https://forums.frontier.co.uk/showthrea ... ost6390438

Hi everyone,

The beta galaxy servers are currently down in order for us to update to Beta 3. As mentioned in an earlier post, this update will be as close to the 3.0 release build as possible.

Once again, thank you for jumping in and testing during this beta period... your feedback has once again been absolutely invaluable.

The beta should be live again shortly, this should not affect the main game.

See the patch notes for Beta 3 below:


Art

Fixed nebulae being extremely bright
Fixed the joystick move animation for the female pilot model, as it was reversed




Audio

Fixed flight controllers saying a third character if a player switches to a call sign with less than 3 characters
Fixed the ‘Bounty Incurred’ audio line playing whenever a fine is received
Fixed some missing audio from holographic billboards
Fixed audio issues with the vessel voice after returning to your ship from an SRV when landing at some sites
Fixed cockpit freezing and cracking SFX persisting after returning to the game from the menu




Controls

Fixed throttle automatically setting to zero when exiting a hyperspace jump
Fixed an issue that limited the amount of input devices on PC to four




Crime

Removed bounty/fine cost multiplier at Interstellar Factors based on notoriety
No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0
Consolidated lawless security state in to anarchy security state
Anarchy states now show anarchy security level
Interstellar factors are now available at all markets controlled by factions with Anarchy governments, regardless of star system security level



ATR response is now governed by system security level and crimes committed
Once ATR has been summoned, subsequent crimes result in a faster response
Notoriety now updates periodically during gameplay (reducing by 1 unit per hour of gameplay)
Switched on contacts at all Engineer bases to allow fines to be paid, but still only Broo Tarquin, The Sarge, Ram Tah, Colonel Bris Dekker, Lori Jameson, Juri Ishmaak, Tod 'The Blaster' McQuinn advance their progression from redeeming vouchers at their bases




Engineers

Additional Engineer Blueprint Changes




Power Distributor:
- Priority X blueprints:
Increase Charge rate on primary capacitor from 36%->44% (was 30% in beta 1)

Shield Generator:
- Reinforced:
Increase Damage resistance 15%->16.5%
Increase Optimal Strength 35%->38%

Shield Booster:
- Heavy Duty:
Revert Beta 2's increase to the health multiplier, 40%->38%

Armour:
- Heavy Duty:
Reduce health multiplier increase from 35% to 32%
Note: This displays differently in-game, reduces boost of G5 Heavy Duty Reactive (on top of its native 250%) from 122.5% -> 112%

Hull Reinforcement Packs:
- Heavy Duty:
Health Addition +60%->72%
- Lightweight:
Mass reduction: -15%->-24%


Restored wayward Farseer Engineer base icon to its original position on the Surface Map
Fixed some incidents of the Engineer UI becoming unresponsive when using Controllers and Joysticks
Prevent the player attempting to purchase Experimental Effects that they cannot afford
Fixed some instances of Experimental Effect modifiers being inverted
Fixed an issue where negative stats and completed positive stats would blink when applying a Blueprint
Fixed an issue where players were not able to convert certain legacy modules despite all of the required conditions being met
Fixed an issue in the Engineer Workshop that made Blueprints selectable while browsing them after pinning a Blueprint
Fixed sorting for pinned Blueprints in the Engineer workshop and cockpit Engineer menu
Fixed an issue with the reputation progress bar skipping ranks
Fixed Engineer service appearing in the services list for Starports and Planet Ports in the Galaxy/System Map when an Engineer isn't present
Some Railgun Experimental Effects under the new system now all have a 40% heat reduction applied (applies to Feedback Cascade, Super Penetrator, Plasma slug)
Fixed issue where Engineer module progression wouldn't always reach 100%




Fighters/Crew

Fixed an issue where Ship Launched Fighters were not sharing a ‘Wanted’ status with the Mothership




Galaxy Map/System Map

Fixed the map configuration view ‘by services’ not persisting on subsequent reopening of the Galaxy Map




Galnet

Added new language option to allow commanders to change the language Galnet audio speaks in
Fixed new issues with Galnet Audio playback resuming unintentionally
Improved mix for Galnet Audio to increase audibility




Installations/POIs/USSs

Made some tweaks to Megaships, including:
Added materials as possible rewards from hacked cargo bays
Increased data material payout at data terminals and Comms arrays
Increased turret downtime when generators are disabled
When using limpets to interact with Megaships, crimes will no longer trigger if you are in silent running, but will result in an authority response
Added heat generation to the hatch breaker and recon limpets to make them more risky to use with silent running

Fixed ships not showing as Wanted or having pre-existing bounties in Resource Extraction Sites
Fixed an issue whereby ships could be recalled while at unsafe locations




Missions

Fixed planetary welcome missions sometimes directing players to difficult, high security outposts
Fixed an issue where multiple players could take the same Wing Assassination mission
Fixed an issue where players could not claim cargo rewards despite having enough space
Fix to prevent notoriety increases from crimes committed against a mission target
Added new Massacre Mission Scenarios




Multi-Crew

Fixed heat vents not appearing correctly when using the Camera Suite in Multi-Crew
Fixed an issue where the Role Switch panel would not update correctly when a crew member switched from the Idle to the Gunner role




NPCs

Fixed an issue where System Authority ships could appear in anarchy systems
Small balance pass on Thargoid Scouts




Outfitting

Fixed incorrect/disappearing turret icon in outfitting




Planets

Fixed the missing fog on planet surfaces
The dark side of planets is no longer pitch black




Player Journal


Ships
Alliance Chieftain


Fixed an issue that could see SRVs becoming stuck under the Chieftain’s wings
Straightened up the Ship Nameplate position
Fixed an issue where the ship would often not land despite alignment being correct
Tweaked flight model to improve lateral and vertical thrust
Fixed the armour having too high a mass for the ship’s size




Anaconda

Fixed the positioning of the String Lights
Corrected some of the side window textures




F63 Condor

Fixed some LODs




Lakon Type 7

Buffed the type 7 to improve its jump range




Lakon Type 10

Fixed an issue where the ship would often not land despite alignment being correct
Fixed a Camera Suite position when used in Multi-Crew




Viper MkIV

Fixed a Camera Suite camera angle




SRV

Fixed an issue where the SRV could get stuck in the ground when moved due to logging out in a dangerous location




Stability Fixes

Fixed a crash that could occur when shooting an SRV with a Railgun
Fixed a crash that could occur when shared Wing Missions are added or removed from a player
Fixed a crash that could occur when attempting to clean a hot module from the currently installed module when choosing a stored module to transfer
Fixed a crash that could occur if you waited for more than 5 minutes in the Docking and Travel training mission before doing a Hyperspace or Supercruise jump
Fixed a crash that could occur when exiting game while in Outfitting
Fixed a crash that could occur when loading in to a CQC Arena Deathmatch
Fixed a crash that could occur when fighting a Thargoid




Starport Services

Fixed the position of the ‘Anonymous Access’ text when loading Starport Services




Technology Broker

Fixed the Technology Broker displaying repeated icons on the unlock screen




UI

Fixed some text overlap that could occur in the Commodities Market for most languages
Fixed ‘Anonymous Access’ appearing on the back and/or cancel docking buttons
Fixed some missing schematics for Megaships in the Contacts Panel
Removed some trailing zeros from the Modifications UI in the Engineer Workshop for clarity
Fixed the stats UI showing incorrect numbers on weapons with the Double Shot modification applied
Fixed the rank progression being difficult to make out in the Status Panel
Widened the friends list in the main menu, to allow more room for long commander names
Fixed the ‘Encounters’ field being blank in the Statistics panel
Fixed the Anonymous Access icon not displaying correctly in the Navigation Panel
Fixed a focus loss issue when using a controller to access the Status Panel
Fixed the Trade and Combat rank icons being switched around
Ensured that mission inbox messages are not grouped into the Audio Logs category
Fixed some overlapping text in the Message Inbox
Fixed an issue where the targeting brackets (<>) would render on stations
Material grade icons in the Target Panel now show the correct grade
Fixed an issue where the Systems Panel would not update to display a new Engineered FSD range, neutron boost range and FSD synthesis range




Weapons & Modules

Adjusted the Shock Cannon description to remove references to energy, as it is a Kinetic weapon
Fixed E grade Shield Boosters having the wrong stats
Rebalanced some module prices
Rebalanced some synthesis recipes





Wings

Implemented some performance improvements when fighting Thargoids in a Wing




Fly safe!
Grex
Wer nichts weiß, glaubt alles ...

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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon Grex Rildo » Di 6. Feb 2018, 15:30

Und hier noch der Inhalt der Spoiler-Tags:

Nummer 1 (Engineers):

Power Distributor:
- Priority X blueprints:
Increase Charge rate on primary capacitor from 36%->44% (was 30% in beta 1)

Shield Generator:
- Reinforced:
Increase Damage resistance 15%->16.5%
Increase Optimal Strength 35%->38%

Shield Booster:
- Heavy Duty:
Revert Beta 2's increase to the health multiplier, 40%->38%

Armour:
- Heavy Duty:
Reduce health multiplier increase from 35% to 32%
Note: This displays differently in-game, reduces boost of G5 Heavy Duty Reactive (on top of its native 250%) from 122.5% -> 112%

Hull Reinforcement Packs:
- Heavy Duty:
Health Addition +60%->72%
- Lightweight:
Mass reduction: -15%->-24%

Nummer 2 (Player Journal):

When writing character stats to the journal, strings are properly surrounded in quotes in the json output
Altitude is always written to status.json if we have lat & long
Fixed the ExternalToolsDataStore writing flags=0 into the status.json file on every FSD jump, it was intended to only do this at shutdown
Added crew name in events that only had ID, added ID in events that only had Name
The name of the "Experimental Effect" (if any) is now included when writing engineered module info to the Journal
Module values etc are now omitted when writing the ship loadout to the Journal if the info is not available
Whether the player has Horizons access is now indicated in LoadGame, Shipyard and Outfitting files
More information is included about the results of a mission in the Journal MissionCompleted event
Changed the TimePledged property in the Journal Powerplay event to be elapsed time in seconds, not timestamp of when pledged, also writing duplicate events on each jump is avoided
Improved the data written to the journal info when applying an experimental effect to a module in engineering
Commodity price lists to Market.json now includes unlocalised and localised item name, also including category name when writing
ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add "Hot" flag; add "BuyPrice" in list of stored items
'Hot' ships are now indicated in the Journal list of stored ships
Fixed missing "PilotRank" property in "ShipTargeted" journal event - when target is Elite
Included some extra information in the Journal's Scan event, to show each body's parent body info
Included Latitude and Longitude in Status.json at a higher altitude, at the point where GUI starts to show the data
Fixed localisation of some items (eg commodity in MissionAccepte
d)
Wer nichts weiß, glaubt alles ...

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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon DrGremlin » Di 6. Feb 2018, 15:40

Danke Dir für Info! :daumen:

Spoiler:
Schade das man sich das nicht im Galnet auf Deutsch vorlesen lassen kann. :sm12:


VG DrGremlin
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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon Homunk » Di 6. Feb 2018, 15:50

Danke auch für die Info. :sm25:

Fly safe cmdr
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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon Grex Rildo » Di 6. Feb 2018, 15:50

DrGremlin hat geschrieben:Danke Dir für Info! :daumen:

Schade das man sich das nicht im Galnet auf Deutsch vorlesen lassen kann. :sm12:

VG DrGremlin

Wieso? Das müsste doch jetzt laut Patch-Notes gehen?

Added new language option to allow commanders to change the language Galnet audio speaks in

Oder verstehe ich das falsch?
Wer nichts weiß, glaubt alles ...

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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon ICHO TOLOT » Di 6. Feb 2018, 16:52

Grex Rildo hat geschrieben:
DrGremlin hat geschrieben:Danke Dir für Info! :daumen:

Schade das man sich das nicht im Galnet auf Deutsch vorlesen lassen kann. :sm12:

VG DrGremlin

Wieso? Das müsste doch jetzt laut Patch-Notes gehen?

Added new language option to allow commanders to change the language Galnet audio speaks in

Oder verstehe ich das falsch?

Neee ist richtig !
Gruß ICHO TOLOT
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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon ansi4713 [UGC] » Di 6. Feb 2018, 18:36

ICHO TOLOT [UGC] hat geschrieben:
Grex Rildo hat geschrieben:
DrGremlin hat geschrieben:Schade das man sich das nicht im Galnet auf Deutsch vorlesen lassen kann. :sm12:

Wieso? Das müsste doch jetzt laut Patch-Notes gehen? ...
Oder verstehe ich das falsch?

Neee ist richtig !


Das müsste bereits mit der Beta 1 gegangen sein...
Im Livestream vor der Beta haben die das ja schon gezeigt gehabt.

Bit denne...
ansi4713
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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon Grex Rildo » Di 6. Feb 2018, 19:07

ansi4713 [UGC hat geschrieben:Das müsste bereits mit der Beta 1 gegangen sein...
Im Livestream vor der Beta haben die das ja schon gezeigt gehabt.

Bit denne...
ansi4713

Nein, da haben sie gezeigt das es mit der jeweiligen Sprachversion des Spiels funktioniert.
Also z.B. Spiel auf Deutsch dann auch deutsche Sprachausgabe.
Ich spiele jedoch in englisch und kann aber jetzt die Galnet-Sprachausgabe unabhängig davon in Deutsch einstellen, das ist neu.
Wer nichts weiß, glaubt alles ...

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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon nebukatze » Di 6. Feb 2018, 19:27

Danke für die Patch Notes hier im Forum @Grex!

Lakon Type 7

Buffed the type 7 to improve its jump range

Diese vage Angabe hat mein T7-Fan-Herz schon mal höher schlagen lassen.
Dann sehe ich bei reddit allerdings noch ein Screenshot von einer T7 mit modifiziertem FSA und einer Sprungreichweite von bis zu 60ly! :sm46:



Und als ob das nicht schon genug wäre lese ich dann auch noch, dass nicht nur ein höherer FSA verbaut werden kann, sondern auch noch:

It's not just the jump range given that image... the Type 7 just got a MASSIVE buff.

PP: 4 >> 6

TH: 5 >> 6

FSD: 5 >> 6

PD: 3 >> 6

This thing is the **T7 2.0**... So glad I picked one up recently, now I don't have to buy a T9 as my dedicated miner.


Ist das wirklich wahr mit dem Buff der anderen Module? Kann das jemand von hier bestätigen? (Ich spiele die Beta aus Zeitgründen nicht)

Edit: Oh, das mit dem Buff der Module sieht man ja auch auf dem Screenshot. Ich werd' bekloppt...
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Re: Beyond 3.0 Beta 3 Patch Notes

Beitragvon Homunk » Di 6. Feb 2018, 20:13

Hallo nebukatze,
leider werden Deine Träume nicht wahr. Ich habe gerade im englischen Forum gelesen, dass FDev die meisten Änderungen zurücknehmen wird. :sm33:
Siehe hier: https://forums.frontier.co.uk/showthread.php/405802-Type-7-bye-bye-ASP?p=6391653&viewfull=1#post6391653
Sorry about that.

Fly safe cmdr
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